Stakes
Stakes are what a character stands to gain or lose if a scene or a story goes against them, which is the reason a reader has any investment in the outcome.
The scene that is competently written and still dead is usually a stakes problem. Write a breakup where neither character minds whether they break up, and nobody in the audience minds either. The craft is intact and there is nothing riding on it.
A quick test from one of our live edits: what happens if the characters stop whatever they are doing and grab a cup of coffee? If the honest answer is a shrug, the scene needs stakes.
The four levers on a flat scene
The most useful diagnostic here comes from the screenwriting site Scriptshadow: when a scene falls flat, there are four levers to try, and they are stakes, resistance, urgency and emotion. Can any of them be raised?
- Stakes is what is at risk.
- Resistance is how hard the other character makes it. One person who wants to talk against one who does not will carry a scene on its own.
- Urgency is why it has to be settled now.
- Emotion is what the outcome costs the person it lands on.
Urgency is the one most often missing, and the cheapest to add. In The Runner, a feature screenplay by Jeffrey Doka, the editor behind Final Boss Editing, one line puts a clock on a chase:
JAMES
God, they're at full bore. Forty seconds before they make us land.
Why it works: the stakes were already clear (an F.B.I. plane, a cargo of drugs). The line adds a number, and every second of the next page is now spent against it.
Declare them early
Stakes need declaring early. A reveal that withholds a foundation piece of the book (the goal, the risk, the deadline) does not build mystery; it removes the reader's reason to care during the pages before it.
Make them compound
The compounding version is stronger than the static one: each failure should close a door, so that the mistake made in chapter four is why the option in chapter nine no longer exists. Stakes that reset every chapter feel like a series of episodes. Stakes that accumulate feel like a story.
Common mistakes
- Stakes that are only stated. A character saying if this fails, we all die is not the same as the reader believing it. Show a smaller version of the loss early.
- Stakes that are too big to feel. The end of the world is abstract. The end of one marriage is not. Tie large stakes to one person the reader knows.
- Stakes nobody chose. The strongest stakes follow from a decision the character made, so the loss is partly their fault.
Frequently asked questions
What are stakes in a story?
Stakes are what the character will lose if they fail, or gain if they succeed. They are the reason the reader cares how a scene turns out.
How do you raise the stakes?
Make failure cost more, make it cost sooner, or make it cost someone the character loves. Raising the stakes rarely means a bigger explosion; it usually means a more personal loss or a shorter deadline.